# Wait (Kernel)

`Wait`(ticks)

  This waits (halts the game) for the specified number of ticks. Since the interpreter is on 60Hz beats, a Wait(60) is equivalent to one second. It returns the time passed between the end of the last Wait() call, and the current one.

  Parameters: | ticks (number) – The number of ticks to wait.

  Example:

      (Wait 120) ; Waits for two seconds

  See also: `GetTime()`.