# FiddleStopWalk (of `Smopper`)

class `FiddleStopWalk`

  Defined in GameEgo.sc.

  FiddleStopWalk is a game-specific subclass of `Smopper` (which allows separate views for starting, stopping and stopped animations). It extends Smopper by providing some random idle animations. The version of FiddleStopWalk in the SCI1.1 template game uses SQ5-specific views (so it won’t work with the template game), but is included as an example of what you might want to implement in your game.

## Properties

Inherited from `Smopper`:

Property | Description
--- | ---
client |
caller |
cycleDir |
cycleCnt |
completed |
vInMotion |
vStopped |
vSlow |
vStart |
stopState |
useSlow |
cSpeed |
oldSpeed |
newCel |
tempMover |
name |

Defined in FiddleStopWalk:

Property | Description
--- | ---
lCel |
ticks |
curTicks |
lastTicks |
oldControl |
oldCycSpeed |

## Methods

`doit`(sendParams)

`cue`()