# IsItSkip (Kernel)

`IsItSkip`(view loop cel x y)

  Checks whether a pixel in a cel is transparent. This can be used to enhance hit testing on game objects, especially if they have big holes in them.

  Parameters: | view (number) – View number. loop (number) – Loop number. cel (number) – Cel number. x (number) – The x coordinate in the view, relative to the top left. y (number) – The y coordinate in the view, relative to the top left.
  Returns: | TRUE if the pixel is transparent.