# MoveTo (of `Motion`)

class `MoveTo`

  Defined in Cycle.sc.

  MoveTo is the simplest of movers. It moves an Actor to a destination, then stops. If the Actor needs to maneuver around room obstacles, `PolyPath` should be used instead.

  Example usage:

      ; Move a bird to (200, 37), then call the cue() method on us.
      (bird setMotion: MoveTo 200 37 self)

Subclasses: `RegionPath`.

## Properties

Inherited from `Motion`:

Property | Description
--- | ---
client | The `Actor` to which this is attached.
caller | The object that will get cue()’d when the motion is complete.
x |
y |
dx |
dy |
b-moveCnt |
b-i1 |
b-i2 |
b-di |
b-xAxis |
b-incr |
completed |
xLast |
yLast |
name |

## Methods

`onTarget`()