# GameEgo (of `Ego`)

class `GameEgo`

  Defined in GameEgo.sc.

  GameEgo is a game-specific subclass of `Ego`. Here, you can put default answers for looking, talking and performing actions on yourself.

## Properties

Inherited from `Ego`:

Property | Description
--- | ---
x |
y |
z |
heading |
noun |
case |
modNum |
nsTop |
nsLeft |
nsBottom |
nsRight |
sightAngle |
actions |
onMeCheck |
state |
approachX |
approachY |
approachDist |
_approachVerbs |
yStep |
view |
loop |
cel |
priority |
underBits |
signal |
lsTop |
lsLeft |
lsBottom |
lsRight |
brTop |
brLeft |
brBottom |
brRight |
scaleSignal |
scaleX |
scaleY |
maxScale |
cycleSpeed |
script |
cycler |
timer |
detailLevel |
scaler |
illegalBits |
xLast |
yLast |
xStep |
origStep |
moveSpeed |
blocks |
baseSetter |
mover |
looper |
viewer |
avoider |
code |
edgeHit |
name |

## Methods

`handleEvent`(pEvent param2)

`doVerb`(theVerb params)

`setSpeed`(newSpeed)