# DebugRoomInit (DebugRoomInit.sc)

`DebugRoomInit`(roomNumber)

  Modify this function to set up inventory items or flags as necessary.

  Parameters: | roomNumber (number) – The room that the game is starting in when being debugged.

  Example:

      (150 ; The room number
              ; The ego must have the thing if he's in this room.
              (gEgo set: INV_THETHING)
      )

  See also: Debugger