# DisposeLoad (DisposeLoad.sc)

`DisposeLoad`(resourceType resourceNumber)

  This procedure can be used to preload a series of resources in a room so there is no delay when they are actually used. With modern hardware, there is probably no reason to use this in your game.

  It can also be used to dispose of loaded scripts if resourceType is set to zero. This functionality is used by the disposeCode.sc script.