# JumpTo (of `Jump`)

class `JumpTo`

  Defined in Jump.sc.

  This makes an `Actor` jump to a certain location.

  Example usage:

      (theRobot setMotion: JumpTo 240 150)

## Properties

Inherited from `Jump`:

Property | Description
--- | ---
client |
caller |
x |
y |
dx |
dy |
b-moveCnt |
b-i1 |
b-i2 |
b-di |
b-xAxis |
b-incr |
completed |
xLast |
yLast |
gx |
gy |
xStep |
yStep |
signal |
illegalBits |
waitApogeeX |
waitApogeeY |
name |

## Methods

`init`(theClient theX theY [theCaller])

  Initializes the JumpTo motion.

  Parameters: | theClient (heapPtr) – The `Actor` to which this applies. theX (number) – The x target. theY (number) – The y target. theCaller (heapPtr) – The optional object that will be cue()’d when the jump is complete.

`moveDone`()