# PriorityTalker (of `Talker`)

class `PriorityTalker`

  Defined in PriorityTalker.sc.

  A PriorityTalker is similar to a `Talker`, except that when the PriorityTalker is drawn, it obeys the priority value it is given, allowing it to appear partially behind other objects in the scene. This could be useful, for instance, if the talker was an image on a tv screen in a game.

## Properties

Inherited from `Talker`:

Property | Description
--- | ---
x |
y |
z |
heading |
noun |
case |
modNum |
nsTop |
nsLeft |
nsBottom |
nsRight |
sightAngle |
actions |
onMeCheck |
state |
approachX |
approachY |
approachDist |
_approachVerbs |
yStep |
view |
loop |
cel |
priority |
underBits |
signal |
lsTop |
lsLeft |
lsBottom |
lsRight |
brTop |
brLeft |
brBottom |
brRight |
scaleSignal |
scaleX |
scaleY |
maxScale |
cycleSpeed |
script |
cycler |
timer |
detailLevel |
scaler |
caller |
disposeWhenDone |
ticks |
talkWidth |
keepWindow |
modeless |
font |
cueVal |
initialized |
showTitle |
color |
back |
curVolume |
saveCursor |
bust |
eyes |
mouth |
viewInPrint |
textX |
textY |
useFrame |
blinkSpeed |
name |

Defined in PriorityTalker:

Property | Description
--- | ---
priBits |

## Methods

`dispose`(param1)

`hide`()

`show`()

`cycle`(param1)