# Jump (of `Motion`)

class `Jump`

  Defined in Jump.sc.

  This serves as a base class for the `JumpTo` motion.

Subclasses: `JumpTo`.

## Properties

Inherited from `Motion`:

Property | Description
--- | ---
client | The `Actor` to which this is attached.
caller | The object that will get cue()’d when the motion is complete.
x |
y |
dx |
dy |
b-moveCnt |
b-i1 |
b-i2 |
b-di |
b-xAxis |
b-incr |
completed |
xLast |
yLast |
name |

Defined in Jump:

Property | Description
--- | ---
gx |
gy |
xStep |
yStep |
signal |
illegalBits |
waitApogeeX |
waitApogeeY |

## Methods

`init`(theClient theCaller)

`doit`()

`moveDone`()

`motionCue`()

`setTest`()