# Sounds (of `EventHandler`)

class `Sounds`

  Defined in Game.sc.

  This is a static class used to contain all sounds in the game. It is accessed through gSounds and allows pausing or unpausing all game sounds at once.

  Example usage:

      (gSounds pause: TRUE)

## Properties

Inherited from `EventHandler`:

Property | Description
--- | ---
elements |
size |
name |

## Methods

`pause`(fPause)